Snēlab's law: nothing is taken that is not repaid in equal measure.
Snēlab keeps one law: nothing is taken that isn't repaid in equal measure.
Goal. Land any piece on the Bench (the far row), or leave your opponent with no legal move. Your own back row is your Counter: if an enemy piece lands there, the verdict goes against you.
Move. Every piece steps one square forward, then slides sideways: a 1 doesn't slide, a 2 slides one square, a 3 slides two. The 4 moves two forward, then two sideways. Sideways can go left or right. Nothing moves backward or jumps, so every square passed through must be empty; only the last square can hold an enemy.
Reading a piece. The drawing on each piece shows how it moves. The ring is the piece itself. The squares trace its path: first forward, then sideways, ending on the last square, which is where it lands. A 1 has one square (forward). A 2 has two (forward, then one sideways). A 3 has three (forward, then two sideways). The 4 has four (two forward, then two sideways). The drawing shows the sideways part going one way, but it can go left or right. Pieces are drawn pointing toward the opponent.
Highlights. Select a piece to see where it can go. A green dot is an empty square you can move to. A red ring is an enemy piece you can capture and can afford. A "can't pay" badge is an enemy piece in reach that you can't afford. After each move, the square the piece left shows a dashed ghost of it, and the square it reached glows.
Capture. Move onto an enemy piece and pay for it: remove other pieces of yours whose numbers add up exactly to the captured piece's number. The capturing piece can't pay for itself. To take a 3, remove a 1 and a 2, or a single 3. Select the capture square to see the cost, pick the payment, then confirm.
Who opens. The first case after you open the page (or press Reset all) starts with a coin flip. After that, whoever lost the last case moves first.
Stakes. Casino table: you and your opponent each stake 12. The winner collects 22 of the 24 on the table. The House only hosts the game: it keeps 2 whoever wins. Your purse starts at 120, carries from case to case and is saved in this browser; you need 12 free to sit down. Street table: no House and no books; the winner takes all 24. Captures are repaid in pieces, so they never move coin.